

TypeError: cannot create weak reference to 'classobj' objectĭo I need to force a particular Python version? I have 2.6, 2.7, 3.2 in both 32 and 64 bit flavors. _(IterableUserDict)įile "C:csvnPython25\libabc.py", line 109, in registerįile "C:csvnPython25\libabc.py", line 151, in subclasscheckįile "C:csvnPython25\lib_weakrefset.py", line 69, in contains Import tempfile, os, subprocess, shutil, optparseįile "C:csvnPython25\libtempfile.py", line 32, in įile "C:csvnPython25\libos.py", line 398, in įile "C:csvnPython25\libUserDict.py", line 84, in 'import site' failed use -v for tracebackįile "C:UsersasmithDocumentsDwarf Fortress ProjectsSoftwaredf2ttydf2ttf then barfs out the following:Ĭ:UsersasmithDocumentsDwarf Fortress ProjectsSoftwaredf2tty>df2ttf.py Anyway, just in this case, I can drop to a command prompt, type "df2ttf.py" and it attempts to run. Subversion is also installed with its own version of Python, which this appears to be defaulting to. Also inspired by Taffer, Jolly Bastion, Quale's "scroll-o-sprites", and many others.I have several 'flavors' of Python installed for GIMP, Blender, and 'just-in-case'. The default tilesets (640×300 and 800×600) render 8×12 and 10×12 characters respectively, with majuscule latin letters occupying a 7×9 box, and appear broadly similar to the IBM MDA font based on the shape of the '0', 'g', and 'f' characters (but with slight differences including the '0', 'W', and 'y'). This tileset was derived from Simple Mood by Rogue Yun. CowThing wanted to enhance the ASCII feel, while keeping the game readable, and give the game a happier feel. Tergel is an ASCII tileset combined with simple pixel art. The DFgraphics github version is currently the only one actively maintained. It should be completely playable as it is based off Phoebus' Tileset and comes with all of it's graphical assets. This graphic and tileset is still very much a WIP. Inspired by Jolly Bastion and referenced from tile sets that have come before. Screenshot of game using the Spacefox Graphics SetĪ tile and graphic set created with a simple, clean look as a goal. It was born from my research about tilesets, finding old, abandoned 24x and 32x sprites by Dibujor and Obsidian Soul, both inactive since 2015.
#Dwarf fortress tilesets 2015 series
Rally Ho! is a 16×16 graphics set based on graphics from the Final Fantasy series of video games, especially the NES, SNES, GB, and GBA games. The Meph tileset was the first graphical 32x32 tileset for Dwarf Fortress. Created from scratch, but originally inspired in part by PTTG's graphics set for. Designed for Fortress mode play, but includes Adventurer tiles. Everything you ever need to know about the game is also on the official dwarf fortress wiki. Set for Dwaves/Goblins/Humans/Elves/Kobolds which attempts to combine compactness with greater simplicity, clarity and ease of viewing. Screenshot of game using Geoduck's Graphics Set and Shizzle's ASCII tileset I thought that their sprites are too good to waste and started with them as a basis for a new tileset.”Ģ4×24 square graphics sets GemSet ”It was born from my research about tilesets, finding old, abandoned 24x and 32x sprites by Dibujor and Obsidian Soul, both inactive since 2015. The Meph tileset was the first graphical 32x32 tileset for Dwarf Fortress. Retired Nov 14, 2021, due to copyright concerns ( see forum thread for more info) No longer available Not for commercial use, due to copyright concerns: Perhaps you like gothic horror or a darker style for your dwarven dungeon paired with a beautiful consistent design. If you like your dwarves big-nosed and stunty, with a hint of Anglo-Saxon or Nordic design. Featuring over 15000 unique sprites for most creatures, professions and job titles, as well as environments, furniture, items and more. This is a Dwarf Fortress tileset for 32x32. Screenshot of game using the Vettlingr Graphics Pack
